Street Fighter 4 Championship Edition
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Street Fighter II: Champion Edition | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Yoshiki Okamoto |
Designer(s) | Akira Nishitani Akira Yasuda |
Composer(s) | Isao Abe |
Series | Street Fighter |
Platform(s) |
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Release |
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Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | CP System |
CPU | 68000 @ 12 MHz,[1] Z80 @ 3.579 MHz |
Sound | YM2151 @ 3.579 MHz, MSM6295 @ 7.576 MHz |
Display | Raster, horizontal orientation, 384×224 pixels, 60 Hzrefresh rate, 4096 out of 65,536colors[2] |
Street Fighter II: Champion Edition[a] is a fighting game released for the arcades by Capcom in ‹The templateVgy is being considered for deletion.›1992. It was the first of several updated versions of Street Fighter II: The World Warrior, part of the Street Fighter II sub-series of Street Fighter games. The main changes were the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (vs. matches using the same character). The fighting techniques of the eight main characters from the original game were also further refined to allow for more-balanced competitive play.
Champion Edition was followed by Street Fighter II Turbo: Hyper Fighting, released several months later.
- 1Gameplay
- 2Ports
- 3Reception
Gameplay[edit]
Gameplay was similar to other versions of the Street Fighter II sub-series. The following changes were made from the original World Warrior edition of the game.
Characters[edit]
In addition to the eight main characters, the four Grand Masters (Balrog, Vega, Sagat, and M. Bison), who were controlled exclusively by the CPU in World Warrior, are now playable characters. The Grand Masters were toned down considerably from the previous iterations, but remain relatively strong compared to the standard eight fighters.
The returning eight main characters had many of their techniques and priorities modified in order to allow for more-balanced competition between different characters. Ryu's and Ken's fighting techniques in particular were changed in order to differentiate their common fighting styles.
Matches and rounds[edit]
In World Warrior, players were not allowed to choose the same character. This restriction has been eliminated in Champion Edition, allowing for 'mirror matches'. Each fighter now has a standard palette and an alternate palette that can be chosen by pressing the Start button. If a palette is already chosen by one player, the other player will be automatically assigned the remaining palette.
Graphics and audio[edit]
Minor graphical changes included color improvements, particularly for background stages. The portraits for all the characters and endings of some of the returning characters were redrawn (particularly Ryu's, Ken's, and Zangief's), while each of the four bosses received an ending as well. The ending for the boss characters consist of an image of all four Grand Masters (with the character used by the player on top), with scrolling text overlaid on it specific to the player character with a large army of demonic-looking soldiers marching below and accompanied by the same ending music.
Ryu's face in his ending was redrawn with a more serious expression. Ken's fiancée (Eliza) in his ending was given a more-realistic design. The Soviet President (a caricature of Mikhail Gorbachev despite him having stepped down after the dissolution of the Soviet Union in 1991) is drawn with a more-serious expression in Zangief's ending. The clothes Chun-Li threw away were redrawn in her ending. The drinks Guile's wife is holding were redrawn.
Champion Edition features new music for the end credits sequence (shown if the player completes the single-player tournament without losing a match). The special credits sequence, where the player completes the game without losing a single round, was changed to depict the twelve playable fighters performing their special moves on oil drums and crates.
Ports[edit]
Year | Platform | Media | Developer | Publisher | Notes |
---|---|---|---|---|---|
1993 | PC Engine | 20 Megabit HuCard | Capcom | NEC Home Electronics | Released exclusively in Japan. Later released worldwide via the WiiVirtual Console. |
1993 | Genesis | 24 Megabit ROM cartridge | Capcom | Capcom | Titled Street Fighter II: Special Champion Edition. Includes an additional game mode based on Hyper Fighting. Later re-released on the Wii Virtual Console and Sega Genesis Mini. |
1993 | X68000 | 4 x 5' floppy disks | Capcom | Capcom | Released exclusively in Japan. |
1997 | Master System | 8 Megabit ROM cartridge | Tec Toy | Tec Toy | Released exclusively in Brazil. |
1998 | Sega Saturn | CD-ROM | Capcom | Capcom | Included in Capcom Generation 5. Released exclusively in Japan. |
1998 | PlayStation | CD-ROM | Capcom | Capcom | Included in Street Fighter Collection 2. |
2006 | PlayStation 2 | DVD-ROM | Digital Eclipse | Capcom | Included in Capcom Classics Collection Vol. 1. Based on the PS version. |
2006 | Xbox | DVD-ROM | Digital Eclipse | Capcom | Included in Capcom Classics Collection Vol. 1. Based on the PS version. |
2006 | PlayStation Portable | UMD | Capcom | Capcom | Included in Capcom Classics Collection: Reloaded. Based on the PS version. |
2018 | PlayStation 4 | BD-ROM | Digital Eclipse | Capcom | Included in Street Fighter 30th Anniversary Collection. |
Xbox One | |||||
Nintendo Switch | ROM cartridge | ||||
Windows | Online distribution |
PC Engine[edit]
The PC Engine version (published by NEC Home Electronics and developed by Capcom) was released exclusively in Japan on June 12, 1993. The accuracy of this port is high compared to the Super NES port of The World Warrior, as it featured the barrel-breaking bonus stage that was cut out from that version, along with numerous voice clips by the announcer and the elephants in Dhalsim's stage (these were later integrated in Street Fighter II Turbo for the SNES). This version was released on a 20-Megabit HuCard. NEC Avenue released the Avenue Pad 6 specifically for the PC Engine version of Champion Edition, which added four additional action buttons (labelled III through VI) in addition to the standard I and II buttons. Other six-button controllers were later released for the platform such as the Fighting Commander PC by HORI and the Arcade Pad 6 by NEC Home Electronics. When the game is played on a standard two-button controller, the Run button, along with buttons I and II, are used as switchable attack buttons, while the Select button is used to toggle between punches and kicks. This version was released on Virtual Console on November 16, 2009.
Mega Drive/Genesis[edit]
The Mega Drive/Genesis version titled Street Fighter II: Special Champion Edition,[b] was released on September 28, 1993 in Japan, September 27, 1993 in North America, and October 29, 1993 in Europe. It was first of two Street Fighter II ports for the console and came in a 24 Megabit cartridge.
The Genesis version was originally intended to be a standalone port of Champion Edition, similar to the PC Engine version. However, following the announcement of Street Fighter II Turbo for the SNES, Sega ordered their version to be delayed so that Capcom could add all of the extra content from the SNES Turbo version as well, resulting in the title change.
A six-button control pad for the Genesis, the MK-1653 (or SJ-6000 in Japan), was made primarily for the game, adding three action buttons labelled XYZ in addition to the standard ABC buttons. The game can also be played with the original three-button controller, in which the ABC buttons are used for attacks (light, medium, and heavy), while the Start button is used to toggle between punches and kicks (the pause function cannot be used with a three-button controller as a result).
Special Champion Edition consists of a 'Champ' mode with Champion Edition rules and a 'Hyper' mode with Hyper Fighting rules,[c] similar to the 'Normal' and 'Turbo' modes in the SNES Turbo version. This was the first console version of a Street Fighter II game to feature the original opening sequence which depicted two generic martial artists fighting in front of a cheering public (the Japanese version features a white fighter hitting a black opponent, while the overseas versions replaced the black opponent with another white fighter). The ten-stars speed settings in 'Hyper' mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis version, and a cheat code that allows players to adjust the speed in 'Champion' mode was added in its place. Special Champion Edition was the only home version at the time to allow players to cancel simultaneous button inputs.
This version was a bestseller in Japan,[3] the UK[4] and US.[5] In November 1993, Famitsu magazine's Reader Cross Review gave the Dash Plus version of the game a 10 out of 10.[6]
Special Champion Edition was released as a plug'n play system in 2005 as part of the 'Play TV Legends' series by Radica. It also included the Genesis version of Ghouls'n Ghosts.
Special Champion Edition can be seen in Walker, Texas Ranger episode 18 season 1 ('Deadly Vision') at 26:28
X68000[edit]
On November 26, 1993, Capcom released an X68000 port of Champion Edition exclusively in Japan, which consisted of four floppy disks. The port is almost identical to the arcade version, with the same exact graphics and almost identical soundtrack. However, the X68000 version forces player to switch floppy disks when loading different stages and characters (it is possible to avoid this by installing the game to the system's hard drive if the computer has more than 6 Megabytes). The game also included a joystick adapter that allowed players to use the Super Famicom and Mega Drive versions of Capcom's CPS Fighter joystick controller. On an X68030 with multiple PCM (pulse-code modulation) drivers installed, the music and voice quality can match that of the arcade version's ADPCM sound system.
Master System[edit]
A Master System port of Champion Edition was released in 1997 in the Brazilian market, published by Tec Toy, although the character portraits in the player select screen are based on Super Street Fighter II. It features only eight characters; Dhalsim, E. Honda, Zangief and Vega are not in this version.[7]
Other releases[edit]
Street Fighter II Turbo for the SNES, while based on the succeeding game in the series (Street Fighter II Turbo: Hyper Fighting), allows players to choose between Champion Edition rules (Normal mode) and Hyper Fighting rules (Turbo mode).
The arcade version is also included in Street Fighter Collection 2 (Capcom Generation 5) for the PlayStation and Sega Saturn, as well as Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox, and Capcom Classics Collection: Reloaded for PlayStation Portable.
• By doing the renewal of a service, the customer agrees to hold Telkomsel from any and all claims and liability arising out of the policy. • The service is not used anymore and will be diverted with similar services; and • Other considerations that are appropriate and worthy by Telkomsel. • The use of special packages for a particular application may download the application through services such as; Play Store, iTunes, BB World or in accordance with the terms of service. Telkomsel paket internet.
Reception[edit]
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Critical reception[edit]
Street Fighter II Dash was awarded Best Game of 1992 in the Sixth Annual Grand Prize(in Japanese), as published in the February 1993 issue of Gamest(in Japanese), winning once again in the category of Best Action Game. Dash placed No. 3 in Best VGM (video game music), No. 6 in Best Graphics, No. 5 in Best Direction. The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3.[27]
The Mega Drive version, Special Champion Edition, received positive reviews. In November 1993, Famitsu magazine's Reader Cross Review gave Special Champion Edition a 10 out of 10.[6] It received 10 out of 10 for both graphics and addiction from Mega, who described it as 'a candidate for best game ever and without a doubt the best beat-'em-up of all time' and gave it an overall 92% score.[25]MegaTech scored it 95%, and commented 'the greatest coin-op hits the Megadrive in perfect form'.[26]Edge gave the PC Engine version of Champion Edition a score of 8 out of 10.[15]
Sales[edit]
Street Fighter II: Champion Edition sold 140,000 arcade cabinets in Japan alone, where it cost ¥160,000 ($1300) for each cabinet, amounting to ¥22.4 billion ($182 million) revenue generated from cabinet sales of Champion Edition in Japan,[28][29] which is equivalent to $335 million in 2019.[30]
Street Fighter 4 Tournament
Download adobe 6.0 for free. In North America, it was number-one on RePlay's May 1992 coin-op earnings chart for upright arcade cabinets, above Midway's Mortal Kombat.[31] On RePlay's April 1993 charts, Champion Edition was No. 4 on the upright cabinets chart,[32] and remained No. 4 on the uprights cabinet chart in May 1993.[33]
Street Fighter II: Champion Edition's arcade earnings exceeded $2.3 billion in gross revenue, making it one of the top 10 biggest grossing arcade games of all time.[34]
The Sega Mega Drive/Genesis version, Street Fighter II: Special Champion Edition, sold 1.65 million cartridges.[35] Despite this, the port sold under expectations, with competition of the original Mortal Kombat game being cited as a reason for sales not meeting Capcom's expectations.[36]
Notes[edit]
- ^Released in Japan as Street Fighter II Dash (Japanese: ストリートファイターII ダッシュHepburn: Sutorīto Faitā Tsū Dasshu, stylized as Street Fighter II′, with a prime symbol. The prime symbol is still present in the overseas version of the logo, but is left unspoken.)
- ^Released in Japan as Street Fighter II Dash Plus (ストリートファイターII ダッシュプラスSutorīto Faitā Tsū Dasshu Purasu, stylized as Street Fighter II′ Plus).
- ^In the Japanese version, these two games modes are called 'Dash' and 'Excite' respectively.
References[edit]
- ^[1]
- ^'CP System arcade system by Capcom Co., Ltd. (1988)'. Arcade-history.com. 2014-09-23. Retrieved 2017-01-20.
- ^Official Japanese Mega Drive sales chart, December 1993, published in Mega (magazine) issue 15
- ^Official Gallup UK Mega Drive sales chart, January 1994, published in Mega (magazine) issue 16
- ^Official American sales chart, February 1994, published in Mega (magazine) issue 17
- ^ abc読者 クロスレビュー: ストリートファイターII ダッシュプラス. Weekly Famicom Tsūshin. No.257. Pg.40. 12–19 November 1993.
- ^GameSpot Staff (2006). 'Street Fighter II′'. Retrieved 2006-08-08.
- ^'Street Fighter II Special: What Did Critics Say in 1993? - Defunct Games'.
- ^ ab'Street Fighter II': Special Champion Edition (Mega Drive) - N.i.n.Retro (New is not Retro) v3'. Ninretro.de. Retrieved 2017-01-20.
- ^'Street Fighter II': Special Champion Edition'. Sega Retro. Retrieved 3 October 2017.
- ^Rovi Corporation. 'Street Fighter II': Champion Edition'. Archived from the original on 15 November 2014.
- ^Rovi Corporation. 'Street Fighter II': Champion Edition - Review - allgame'. Archived from the original on 11 December 2014.
- ^Rovi Corporation. 'Street Fighter II': Special Champion Edition'. Archived from the original on 11 December 2014.
- ^Computer and Video Games, issue 144 (November 1993), page 42
- ^ ab'Street Fighter II: Championship Edition review (PC Engine)'. Edge. Future Publishing. October 1993. Retrieved November 20, 2012.
- ^'Street Fighter II: Special Champion Edition review'. Edge Online. Archived from the original on 31 May 2013.
- ^Electronic Gaming Monthly, issue 52 (November 1993), page 46
- ^'ストリートファイターII ダッシュ まとめ [PCエンジン] / ファミ通.com'. Famitsu.com. 2016-08-17. Retrieved 2017-01-20.
- ^'ストリートファイターII ダッシュプラス まとめ [メガドライブ] / ファミ通.com'. Famitsu.com. 2016-08-17. Retrieved 2017-01-20.
- ^GameFan, volume 1, issue 11 (November 1993), pages 10 & 44-45
- ^GameFan, volume 1, issue 9 (August 1993), pages 11 & 82-84
- ^GamePro, issue 52 (November 1993), pages 50-52
- ^GamesMaster, issue 11 (November 1993), pages 56-57, published 21 October 1993
- ^Electronic Games, issue 10 (July 1993), page 65
- ^ abMega magazine review, 1993
- ^ abMegaTech magazine review, December 2010
- ^ abc第6回ゲーメスト大賞. GAMEST (in Japanese) (84): 8.
- ^'The Making Of.. Street Fighter II'. Edge. Bath: Future Publishing (108). March 2002.
Noritaka Funamizu: We made Street Fighter 2 Dash, and sales were so high. I mean the game cost around ¥150,000 or ¥160,000 [£820] and we sold about 140,000 of them. I can't even imagine such numbers now.
- ^Ste Curran (2004). Game plan: great designs that changed the face of computer gaming. Rotovision. p. 38. ISBN2-88046-696-2. Retrieved April 11, 2011.
When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.
- ^'Five Ways to Compute the Relative Value of a Japanese Yen Amount, 1879 - 2009'. Measuring Worth. Archived from the original on April 5, 2011. Retrieved April 25, 2011.
- ^'Electronic Games 1992-12'. Retrieved January 18, 2015.
- ^'Electronic Games 1993-06'. Retrieved January 18, 2015.
- ^'Electronic Games 1993-07'. Retrieved January 18, 2015.
- ^'Top 10 Biggest Grossing Arcade Games'. US Gamer. Retrieved 2013-01-25.
- ^'Platinum Titles'. CAPCOM. 2016-12-19. Retrieved 2017-01-20.
- ^Ken Horowitz (2011-12-21). 'Sega-16 – Interview: Joe Morici (Capcom VP of Sales)'. Sega-16.com. Retrieved 2017-01-20.
Further reading[edit]
- Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN4-88554-676-1.
External links[edit]
- Street Fighter II: Champion Edition at the Killer List of Videogames
This app is only available on the App Store for iOS devices.
Description
Street Fighter 4 Mod Apk
“It’s still fun as hell.” - Touch Arcade
A new warrior has entered the ring!
Take control of 32 world warriors and test your mettle against players from around the world. Street Fighter IV: Champion Edition perfects the winning gameplay formula by offering higher resolution graphics, wide screen support for newer iOS devices and a host of updates and refinements. Long time Street Fighter fans can jump into the action and have an instant familiarity with the controls. For more casual players Street Fighter IV features numerous settings and tutorials that put you on the path to victory.
• Fight as 32 Street Fighter characters
• Higher resolution graphics and wide screen support
• Intuitive virtual pad controls allow players to execute full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos
• Take your game to the next level with a MFi controller like the Gamevice (MFi controllers do not work in menus, they fully function in multiplayer and single-player gameplay.)
• Battle head-to-head against players from around the world via Wifi
• Single player “arcade” and multiplayer modes.
• Connect your Youtube account to Street Fighter IV Champion Edition and stream matches live! iOS 10 and above required and 100 subscribers or more on Youtube.
• Unleash super moves with a tap of the “SP” button.
• Four levels of difficulty.
Recommended Devices:
iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPod Touch(6th Gen), iPad (2017 model),iPad Air, iPad Air 2, iPad mini Retina, iPad mini 2, iPad mini 3, iPad mini 4, iPad Pro (9.7-inch), iPad Pro (10.5-inch), iPad Pro (12.9-inch)
Recommended iOS:
OS:iOS10.0~iOS 11
What’s New
What’s new in this update:
- Fixes bug that deleted play history
- All icons and titles will be unlocked for those who lost data
- Sorry for any inconvenience and thank you for your continued support
Wow! this us great!
This is an amazing fighting game and honestly probably the best one ive ever played on mobile🤩 i saw that you guys haven't updated it since about 6 months ago but hopefully you guys didnt give up on the game just yet and hopefully you guys keep adding new amazing updates to the game! i love the graphics because they give an arcade feel to this mobile game but i believe it would be better if you guys could make the background more 3D like if thats possible like maybe make somethings look further than others and maybe add more edges to objects and make the background seem more alive like maybe the people in the background cheering and moving and could you possibly add more maps and maybe hidden characters in which you haft to do some weird thing to be able to unlock it or so🤷🏽♂️ and the commands are somewhat hard to do because if you move the joystick one way it might hit one of those little yellow arrows that u didnt mean to hit Other than that this game has so much more potential and its so fun to play! best five dollars ive ever wasted on a mobile fighting game! hopefully you guys can look into my request maybe do something! well thank you guys so much for ur time and reading my message! have a good day
Almost perfect, missing some crucial things
Best fighting game on mobile by a huge margin, really fun despite wonky touch controls. The touchscreen does not benefit from the joystick function nearly enough and directional finger slides would allow for easier execution of moves not intended to be excruciatingly difficult to input.
Online has far too much lag to play seriously, I’m fine with being bodied by the same guy 15 times in a row as long as the fight is fun and fair, which the INSANE lag does not make for AT ALL.
But if your just looking for a somewhat deep fighter on your phone and are fine in practice mode most of the time this will be a gem for you as it is for me.
Lastly WHERE IS LOCAL MULTIPLAYER? I’ve seen Bluetooth connection for local fights utilized well in the past, why not implement it in a game with such a god awful multiplayer network? Laziness or just trying to cattle prod people to play online which isn’t working except for serious players of this game who are prepared for the massive technical issues; either way the result is the same: this game as it is OVERPRICED at 5$. Add local multiplayer and this game would be worth even more than 5$
Just something to think about if you ever end up making SFV Mobile
Improvements
This is hands down my favorite game on iOS. I would easily give it 5 stars, but comparing it to Volt, I can only give it 4 at the moment. I mean, why did you remove some important features? Here's what could majorly improve and perfect this already amazing game, (most of what I'm about to mention was already in Volt):
1- Please. I mean PLEASE bring back the screen orientation option back in the settings. It's the most simple/helpful feature to a lot of players, who are used to a certain orientation in the previous game, or other games generally.
2- Bring back Free Sparring mode. Why was such an important mode removed from Champion Edition? A quick fight with the CPU could make players learn a thing or two. Or just have a quick match while they're on the go.
3- Probably the most important point. Where's Bluetooth multiplayer mode?! I mean why would you remove that sweet golden mode?! 😭. I used to challenge my friends whenever we hang out without the need of Wi-Fi or Cellular.
Those were, in my opinion, all the features that could make this game superb. And personally, I don't think it'd be hard to implement all these features, since they already existed in Volt, you could just carry them over with a few adjustments, right? :)
Thank you very much and keep up those awesome updates! 🙏🏼🎮👾💙👊🏼
Information
Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
Supports
Game Center
Challenge friends and check leaderboards and achievements.
Family Sharing
With Family Sharing set up, up to six family members can use this app.